Site map
Every public page on SpriteLab. Search engines read the XML sitemap; this one is for people.
Tools
What you can make, one page per kind of asset.
- AI Sprite GeneratorGenerate game-ready 2D sprites from a text prompt: characters, creatures, weapons, items and props as transparent PNGs.
- AI Pixel Art GeneratorPixel art sprites on a real pixel grid with a limited palette, in 16-bit, HD and isometric pixel styles.
- AI Sprite Animation & Sprite SheetsAnimate any sprite — idle, walk, run, attack, jump, cast or a custom motion — and export a sprite sheet and GIF.
- RPG Character CreatorHeroes, enemies, NPCs and bosses for RPGs, roguelikes and dungeon crawlers.
- Game Weapon GeneratorSwords, axes, bows, staffs, guns and shields as game-ready sprites.
- AI Tile GeneratorSeamless floor and wall tiles that repeat without visible seams, plus animated water and lava tiles.
- AI Game Icon GeneratorItem, skill and status icons for inventories, hotbars and HUDs.
- AI Sprites for UnityGenerate sprites and sprite sheets and import them into Unity 2D, with step-by-step slicing instructions.
- AI Sprites for GodotGenerate sprites and sprite sheets and use them in Godot 4 with Sprite2D and AnimatedSprite2D.
Guides
Long-form answers about 2D game art and getting it into an engine.
- All guides
- How to Make a Sprite Sheet with AITurn one AI-generated sprite into a game-ready sprite sheet: pick a motion, choose frame count, export equal-size frames and import them into your engine.
- How to Make Pixel Art Sprites for GamesPick a sprite resolution, limit your palette, use clean outlines and scale with nearest-neighbour. A practical pixel art checklist for game developers.
- How to Import Sprite Sheets into UnityImport a sprite sheet into Unity 2D: set Sprite Mode to Multiple, slice by cell size, fix pixel art blur with Point filtering and build an Animation clip.
- How to Use Sprite Sheets in Godot 4Use sprite sheets in Godot 4 with AnimatedSprite2D and SpriteFrames, or Sprite2D hframes with AnimationPlayer. Includes pixel-perfect settings.
- How to Make Seamless Tiles for 2D GamesMake seamless floor and wall tiles: match opposite edges, test in a 3×3 grid, break repetition with variants and set up tilemaps in Unity and Godot.
- How to Keep AI Game Art ConsistentKeep AI game art consistent: lock one style, palette, outline, perspective and pixel density, reuse a prompt template and curate assets in projects.
- How to Import Sprite Strips into GameMakerImport sprite strips into GameMaker with the _stripN naming rule, set the origin, pick a collision mask that does not snag on walls, and keep pixel art sharp.
- Pixel Art Sprite Sizes for Games: 16, 32 or 64?How to choose a pixel art sprite size: 16×16 vs 32×32 vs 64×64, how many tiles fit on screen, integer scaling to 1080p and how to set it up in your engine.
- How Many Frames Should a Sprite Animation Have?Frame counts and fps for idle, walk, run, attack, jump, hurt and death animations, how to time frames unevenly, and how to match walk speed to movement.
- How to Make a 4-Direction Top-Down RPG CharacterBuild a 4-direction RPG character sheet: row order conventions, when mirroring left from right works, standing frames, input handling and the usual pitfalls.
- Hitboxes and Hurtboxes from Sprite SheetsHitboxes, hurtboxes and pushboxes for 2D sprites: active frames, per-frame boxes from a sprite sheet, and code for Godot 4, Unity and GameMaker.
- Sprite Sheet Layout: Strips, Grids and Texture AtlasesStrips, grid sheets and packed atlases compared: frame padding, texture bleeding, texture size limits and memory, with settings for Unity, Godot and GameMaker.
Comparisons
SpriteLab next to other AI sprite tools, from their own published information.
Product
How the app works, what it costs and what people make with it.
Company
Who runs SpriteLab and the rules that apply.